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For the location on the Antarctica sideboard, see Plateau of Leng (location).

Card Overview[]

Name: Plateau of Leng
Card Type: Other World Encounter
Test Required: Yes
Clue Required: No
Choice Allowed: Yes
Variants: 6

Encounter Details[]

ID # Set Initial Text Pass Effect Fail Effect
30 02
Forsaken Lore
As you make your way through a web-filled valley, you see an enormous purple spider crawling toward your path. You hope to sneak past the creature (Observation-1). As you leave the spider behind, you discover the corpse of a previous victim. You find the unfortunate man's journal and translate the strange symbols on the pages (Lore). If you pass, you discover a safe path home; close this Gate. If you fail, you misinterpret the directions; gain a Lost in Time and Space Condition. The spider sees you and attacks (Strength-1)! If you pass, you rescue someone else trapped in its web; gain 1 random Ally Asset from the deck. If you fail, you're bitten by the spider; lose Health 1 Health and gain a Poisoned Condition.
31 03
Mountains of Madness
A large band of tcho-tchos surrounds you. Before they can attack, you remember seeing some black lotus flowers growing nearby. Resolve the pass effect to tell the tcho-tchos the location of the rare blooms or resolve the fail effect to flee from them. They agree to help you if you lead them to the lotus flowers, but some of them are acting shifty (Influence-1). If you pass, they help you return home; close this Gate. If you fail, they betray you and cut you with a poisoned blade; gain 1 Illness Condition. As you escape, they blow a black powder in your face. Gain a Hallucinations Condition. You struggle to resist the horrifying illusions conjured by the poison (Will-1). If you pass, you return to earth and destroy the portal; close this Gate.
32 03
Mountains of Madness
A robed figure tells you that he's going to devour you and use your soul to fuel his arcane might. You want to run away but as you listen to his words, you feel a cold paralysis overtake you. You struggle to resist the effects of his spell (Will). You strike the wizard, disrupting his magic. The portal starts to fade. Running toward the portal, something gets caught on your clothes (Observation). If you fail, you don't notice the Amulet of the Hound; gain a Hunted Condition. Whether you pass or not, close this Gate. Your body goes numb with cold. Gain a Hypothermia Condition unless you spend Focus 1 Focus. If you spend the Focus, you are able to wipe away the symbols he's drawn on the rocks and escape; close this Gate. If you do not spend the Focus, lose Health 1 Health and Sanity 1 Sanity.
33 03
Mountains of Madness
Something on the horizon attracts your attention. Before you can identify it, a blinding snowstorm picks up. Through the snow, you are no longer sure of the direction you're going. Resolve the pass effect to press forward or resolve the fail effect to turn back. Pushing through the storm, you see a mountain ahead of you and Leng disappearing behind you. You attempt to climb the steep slope (Strength-1). If you pass, you reach the top and realize you've climbed Mt. Everest; close this Gate and improve Will. Whether you pass or not, move to The Himalayas. The storm seems to follow you and you begin to sense an eerie presence. Suddenly, you stumble onto the deck of a ship and beg for the crew's

help (Influence-1). If you pass, they make sure nothing else comes through; close this Gate. Whether you pass or not, move to space 13.

34 03
Mountains of Madness
As you approach the Pharos of Leng, the ground before you cracks open. You see an amorphous black shape slowly bubbling up from the ground. Something about the living mass reminds of a passage from an ancient text (Lore-1). Recognizing the shape as one of Nyogtha's tendrils, you run to the tower. The strange energies there return you to Earth. Close this Gate. When you go, a small piece of Nyogtha tries to go with you (Observation). If you fail, gain 1 Pursuit Condition. The shape pulls you underground. Lose Health 1 Health. You see a little bit of light and climb toward it (Strength). If you pass, you climb out back on Earth; close this Gate. If you fail, the ground crushes you; gain 1 Injury Condition.
55 07
The Dreamlands
Exploring a crude stone hut, you are discovered by a brutish man with horns and cloven hooves. He corners you, threatening to deliver you to the moon-beasts. You try to bribe the strange man to let you go (Influence-1). The creature greedily accepts your offer. He tells you how to return home and destroy the doorway between worlds. Close this Gate. As he guides you, he secretly tries to steal some of your belongings (Observation). If you fail, lose Sanity 1 Sanity and discard 1 Item possession. You are thrown onto a slave ship. Lose Sanity 2 Sanity. A sailor offers to free you in exchange for secrets.

You may spend Clue 2 Clues to close this Gate. If you do not spend the Clues, you escape but cannot recall how; gain an Amnesia Condition.


Notes[]

The original text of encounter #34's fail effect has the 4th sentence as "If you pass, you climb out back on Earth. Close this Gate." This has seen been errata'd so that only investigators who passes the Strength test would close the Gate.

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