I have clarified it a bit more and I think it's acceptable now. While still redundant it may possibly help the readers who don't know what an "effect" is, while it shouldn't be too harmful for the ones who have different issues with this card..
As for the approach, I think specifics are awesome as long as only a subset of cards is affected. Otherwise, the words "all" and "none" are superior to an incomplete list. Even if you would enumerate all the currently possible effects, different effects can be added to the game in future. At that point the list will either need to be updated or it will become misleading ("Ok, this lists all the affected events but the one that just happened isn't on that list so I guess it isn't affected").
On that note, your original "and similar events" phrase is ambigous. Which events are similar? If an event isn't similar then it isn't affected?
The two of us are currently the most active editors to this wiki, I reckon. I am right now in the process of adding all the Mythos cards, and while adding in the rumors, it hit me again how unstructured the numbered locations' names are.
Some, like "America's Heartland/ American Metropolis", "Central America/ Bogota, Colombia", or "*South Atlantic Ocean" (with asterisk) are in bad need of streamlining. Plus, they are prone to change further when further expansions reference other places.
I was thinking of renaming all numbered locations to their official game name, i.e. "Space 1", "Space 2", etc. and put their real-world equivalents and the places referenced by name (like Chicago or Bogota) in the notes on the page.
What do you think?
(Edit 10/Jul/17: Removed links to old names, so no more redlinks)
Yeah, it really lacks in uniformity. They were given these names when I came here, I just made pages to avoid red links.
Mythos cards have "Space X" on them, so it would be a good idea to rename them with that. There is already a section on them for their real-life cities (both in infobox and page), so you won't need to add those.
Tsuma534 wrote: Hello, thank you for your additions.
You may consider hiding the backsides in a collapsible table. You can peek at the code of such table in the Lost in Time and Space page.
Thanks for the welcome.
I'm trying to figure that out, but I still can't quite figure it out. This new fangled editor confuses me, and the templates for the "Set" part don't seem to load properly. I can get it into a table all right, but the collapsable part I still can't figure out. I'll try to get it as right as I can, please don't be mad.
If the new editor is a problem, you can always choose the old one from the "Edit" button dropdown menu.
I don't know how the others do it, but I'm mostly using source code editor for my edits. I'm not sure if there's another way to add "collapsible" and "collapsed" classes to the table, but it's trivial in the source code. You can do most of the stuff in the visual editor, if that's more convenient for you, and then in the source code you can add classes like "collapisble" or "sortable".