Eldritch Horror Wiki
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|picName =
 
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|Name = Find Gate
 
|Name = Find Gate
|Tags = Bane
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|Tags = Glamour
 
|Effect_Boolean = Yes
 
|Effect_Boolean = Yes
 
|Action_Boolean = No
 
|Action_Boolean = No

Revision as of 20:16, 14 May 2017

Card Overview

Name: Find Gate
Card Type: Spell
Tags: Glamour
Effect: Yes
Action: No
Reckoning: Yes
Variants: 4

Card Front

Effect: Play with the top Gate of the Gate stack revealed.
Action: N/A
Reckoning: Test Lore and flip this card.

Card Back

Variant Set Effects
1 07
The Dreamlands
Resolve the effect based on your test result:

0: Your search for a link between worlds reveals nothing but false connections. If you rolled any 1's, discard this card.

1: You can safely locate where rifts will form from great distances away. No additional effect.

2+: You think you can divert the flow of magic elsewhere. You may put the top Gate in the Gate stack on the bottom of the Gate stack.

Then flip this card.

2 07
The Dreamlands
Resolve the effect based on your test result:

0: The stars are right. If the top Gate in the Gate stack corresponds to the current Omen, advance Doom by 1 unless you discard this card.

1: Your perception of reality is warping. Lose 1 Sanity Sanity unless you discard this card.

2+: You can read much from the stars. Reveal each Gate in the Gate stack. Then, flip this card.

Then flip this card.

3 07
The Dreamlands
Resolve the effect based on your test result:

0: A black hole is forming! Spawn 1 Gate unless you discard this card.

1: You fear a rift will open and draw you into another world. Lose 1 Sanity Sanity unless you discard this card.

2+: You realize how to use the portals to travel vast distances. You or another investigator may spend 1 Sanity Sanity to move to the space that corresponds to the top Gate in the Gate stack.

Then flip this card.

4 07
The Dreamlands
Resolve the effect based on your test result:

0: You mistakenly conjure a gateway when you intended to close one! Spawn 1 Gate unless you discard this card.

1: You begin to hear voices. Gain 1 Madness Condition unless you discard this card.

2+: You can safely locate where rifts will form from great distances away. You may spend 1 Sanity Sanity to swap the top Gate in the Gate stack with a Gate in the discard pile.

Then flip this card.

Notes